In Wold's Vaults, there are a total of 3 brand new objectives you can take on. All of the added objectives take on a similar theme of being a harder, twisted version of the original objective they are modeled after. They each have their own new seal to use to set a crystal's objective to them, and you can get bounties for them like normal objectives (Level 50+). They are intended for more late-game individuals to take on, but give increased XP and an enhanced crate compared to the normal version of the objective.
Unhinged Scavenger Hunt was the very first ‘cursed’ objective released, added in v0.9.9. It's a fun new twist on Scavenger Hunt that mixes up the location of existing Scavenger items into new locations, adds in the previously unused Scavenger items, and requires Scavenger items from specific mobs.
For the mob-specific items, all items are of an equal rarity. There is no common, rare, epic, etc. rarities for these regardless of color displayed.
Below is a list of all Unhinged Scavenger items and where they are found. For chest items, they are ordered from least rare to most rare, for mob drops again, you can disregard rarities for these, they all have the same rarity.
Wooden
Ripped Page
Old Book
Pottery Shard
Broken Pottery
Gilded
Red Scroll
Blue Scroll
Cracked Script
Wizard Wand
Ornate:
Goblet
Sack
Saddle Bag
Earrings
Living
Empty Jar
Poultice Jar
Preserves Jar
Spice Jar
Coin Stacks:
Blue Bangle
Cracked Pearl
Pink Bangle
Green Bangle
Ore:
Benitoite Gemstone
Wutodic Gemstone
Echoing Gemstone
Pogging Gemstone
Spider:
Spider Vial (Venom Vial)
Spider Soul Charm
Spider Cursed Charm
Spider Fangs
Spider Leg
Spider Webbing Spool
Drowned:
Drowned Hide
Drowned Barnacle
Drowned Vial
Drowned Soul Charm
Drowned Eye
Zombie:
Zombie Blood Vial (Blood Vial)
Zombie Hide
Zombie Arm
Zombie Nose
Zombie Ear
Zombie Brain
Zombie Eye
Creeper:
Creeper Vial
Creeper Foot
Creeper Soul Charm
Creeper Fuse
Creeper TNT
Creeper Eye
Skeleton:
Skeleton Bone Shard
Skeleton Milky Vial
Skeleton Wishbone
Skeleton Soul Charm
Skeleton Ribcage
Skeleton Milky Eye
Skeleton Skull
You can set your Vault Crystal's objective to Unhinged Scavenger Hunt using this seal. Additionally, this seal is unique in that it will always set the Vault Crystal's theme to Chaos. This is so the mob-specific Scavenger items will theoretically always be obtainable.
Haunted Braziers was the second in the line of ‘cursed’ objective released, added in v0.9.9. It's a fun new twist on Light the Braziers. In this objective, you light braziers like normal, but the positive modifiers are mostly focused towards +%Soul Chance and with lots of nasty negative modifiers in the mix. The most important part though, is that Haunted Braziers come with 2 new random modifiers, Spooky and Haunting. Spooky is a Wild-class modifier that instead of spawning Vault Dwellers, it will instead spawn invincible Wraiths. Haunting is a mob on-hit class modifier that adds a chance for mobs to take a small amount of time away on hit. When you light a brazier in a Haunted Braziers vault, it will remove the invincibility from nearby Wraiths spawned from the Spooky modifier, and deal 50% of their max health in damage to them, this only works when you are not pillaging the brazier.
You can set your Vault Crystal's objective to Haunted Braziers using this seal. Additionally, this seal is unique in that it will always set the Vault Crystal's theme to Deepslate Caves, and add Spooky and Haunting as modifiers to the crystal.
Enchanted Elixir was the third in line of ‘cursed’ objectives released, added in v0.9.13. It's a fresh take on Elixir vaults, although not radically impacting the game-play of one, it adds a fun layer to the vault, especially with additional players!
The way Enchanted Elixir works, is when you first enter the vault, it will calculate a number of “breakpoints” based on the amount of elixir you need to collect to complete the vault. Then, while you are collecting Elixir inside the vault, as you reach these breakpoints in your elixir collection, it will trigger a random “enchanted” event. After this happens, for each player in the vault (besides the one who triggered the event) there is a 15% chance that the event will “cascade” onto them and this event will trigger for them as well! This applies to the person who triggered the event as well, but the chance for it to cascade is reduced to 2%.
Once you have fully filled your Elixir bar, you are guaranteed to trigger an “Omega”-type event, which are usually powerful and notable events, positive or negative.
Events have different weighting, so some events are rarer than others, especially “Omega” events!
You can hover over any event in chat to get a little description about it.
You can set your Vault Crystal's objective to Enchanted Elixir using this seal. It has no other effects, unlike Haunted Braziers and Unhinged Scavenger Hunt, you can roll any theme with these vaults.
These events add one or more modifiers to the current vault from various pools.
Adds a single modifier from the pool of random “common” positive modifiers, listed below:
Adds a single modifier from the pool of random “common” negative modifiers, listed below:
Adds a single modifier from the pool of random “rare” positive modifiers, listed below:
Adds a single modifier from the pool of random “rare” negative modifiers, listed below:
Adds a single modifier from the pool of random “omega” negative modifiers, listed below. This is an Omega event.
Adds a single modifier from the pool of random “omega” negative modifiers, listed below. This is an Omega event.
Adds a single modifier from the pool of random God blessing modifiers, listed below. This is an Omega event.
Adds a single modifier from the pool of mob on-hit modifiers, listed below:
Adds 5 to 10 random modifiers from the pool listed below. This is an Omega event.
Adds a single modifier from a pool of “Curse” modifiers. This is an Omega event.
Adds a single modifier from a pool of “hunter” modifiers.
Adds all of the modifiers from the “hunter” modifier pool. This is an Omega event.
Adds a cascading modifier for Living chests, Gilded chests, Wooden chests, Ornate chests, and coin piles.
These are events that apply various potion/status effects to you. These events do not stack, if you get the event multiple times together, it will refresh the duration.
Applies the “Slippery” status effect to you for 1 minute and 30 seconds, making all blocks act like they are ice.
Applies “Curse of the Sunbird” to you for 1 minute, making you fall much faster.
Applies “Blessing of the Sunbird” to you for 1 minute and 30 seconds, making you fall much slower and making elytra flight longer. Additionally, this will remove Curse of the Sunbird if it is currently on you.
Applies “Clinging” to you for 1 minute, letting you climb on the ceiling.
Applies “Darkness” to you for 30 seconds, same effect as the Warden gives you.
Applies “Levitation” to you for 15 seconds, making you float gracefully into the air.
Applies “Strength” to you with a level of 255 for 30 seconds.
Applies Resistance and Fire Resistance III to you for 1 minute.
Applies Poison, Wither, Hunger, Regeneration, Weakness, Glowing, Bug Pheromones, Blindness, Absorption, and Confusion at level 2 for 15 seconds.
Applies Glowing, Regeneration, Saturation, Resistance, Strength, Haste, Swiftness, Night Vision, and Fire Resistance at level 5 for 30 seconds.
Applies Shrinking to you for 30 seconds.
These events all spawn various mobs around you.
Spawns 4, 6, or 8 Aggressive Cows around you. Aggressive Cows are hostile cows that will fly around to attack you.
Spawns 5, 7, or 8 T1, T2, or T3 Creepers.
Spawns 3 6, 7 or 9 T1, T2, or T3 Zombies.
Spawns 3, 6, 7, or 9 Bunfungus or Mungus.
Spawns 6, 7, or 8 of various spider mobs.
Spawns 8 or 12 Wraiths.
Spawns 1 or 2 Bloviators from Cloud Storage.
Spawns 7 or 9 Alligator Snapping Turtles.
Spawns 6 or 8 mobs from the below list:
Spawns 6 or 8 mobs from the below list:
Spawns 4, 6, or 10 Vault Dwellers.
Spawns Cockroaches with maracas dancing to La Cucaracha. There is a 25% chance they trigger the special Cockroach's Judgement event.
These events gift a random item directly into your inventory. If your inventory is full, you will get nothing. When this event triggers, text above your XP bar will display what item you received.
Adds a Augment, Gem, Mystery, Mod, or Supply box to your inventory.
Adds 8 Velvet, Ornate Ingot, Gilded Ingot, or Vault meat to your inventory.
These are events that trigger other enchanted events instead of doing anything directly.
Triggers 5 random events from any category.
Triggers 3 random Omega level events.
Triggers 3 random events from the pool of Modifier Events.
Triggers the Leeching and Bat Swarm events.
Triggers 3 random spawn entity events.
Triggers 5 random spawn entity events.
These events all buff (or debuff) mobs in an area around you.
Gives Strength and Speed 2 to nearby mobs for 1 minute and 30 seconds.
Gives Weakness and Slowness 2 to nearby mobs for 3 minutes.
Applies Invisibility to nearby mobs for 6 minutes.
Applies Resistance 6 to nearby mobs for 1 minute.
Randomly gives strength, speed, resistance, and regeneration to nearby mobs for 3 minutes.
Applies Shrinking to nearby mobs for 3 minutes.
Applies Growing to nearby mobs for 3 minutes.
These events don't fall under any particular category of events and have a unique effect.
This event only fires when there is more than one player in the vault, it will trigger another random event otherwise.
Swaps the places of two random players in the vault.
When you get the La Cucaracha event, there is a 25% chance that you will get this event as well after.
There is then a 50% chance for all player's in the vault to trigger a random positive event, otherwise it will trigger a random negative event for all players.